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AI Insights · Timothy · September 2025

Top Boxing Games in South Africa: Q3 2025 Performance

Discover the performance trends of the top boxing games in South Africa during Q3 2025, featuring data on downloads, revenue, and active users from Sensor Tower.

Top Boxing Games in South Africa: Q3 2025 Performance

In the third quarter of 2025, the top boxing games in South Africa showcased varied performance metrics across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the gaming landscape.

Boss Fight by BoomBit Games saw a fluctuating trend in weekly downloads, starting at around 10.6K in early July and dipping to 3.3K mid-September, before recovering to 5.3K by the end of the quarter. The game's revenue peaked at $97 in late June, then declined significantly, with a slight resurgence to $45 in mid-September. Active users increased steadily, starting at 84.6K and reaching 112.3K by the end of September.

Wrestling Revolution 3D from MDickie experienced consistent weekly downloads, peaking at 6.6K in mid-July and closing the quarter at 5.6K. The revenue showed a gradual increase, starting at $21 in late June and rising to $76 by the end of September. Active users saw a slight decline, from 10.1K to 9K over the quarter.

Real Boxing – Fighting Game by Vivid Games S.A. maintained stable downloads, with a notable dip in late July but recovering to 4.5K by the end of September. Revenue was relatively stable, averaging around $70, with a peak of $92 in late July. Active users remained around the 10K mark, ending the quarter slightly higher at 10.4K.

Kung Fu GYM: Fighting Games by Next Hope had a decline in downloads from 7K in mid-July to 2.2K mid-September, but then rebounded to 3.7K by the end of the quarter. Revenue was minimal, with occasional peaks such as $10 in early July. Active users remained strong, starting at 45.8K and ending at 45.3K.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a consistent download pattern, starting at 4.5K and ending at 3.3K. Revenue was modest, peaking at $52 in late June and dropping to $9 by the end of the quarter. Active users varied, starting at 10.5K and ending at 8.7K.

For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2025